The TDM strat battle is just a mash up, with some people rushing in wasting ticks (yeah, I’m guilty) and gear, and any attempt at tactics falls apart as soon as casualties start mounting. It’s push forward till you are outnumbered, then fall back until they are outnumbered.
I suggest single life battles, pretty much the same as regular cRpg. Each strat battle would last 5 minutes, with a flag on each side (it would be nice if the general could set where the flag is). If time runs out, only the casualties are subtracted from the army’s ticks. If a flag is captured, the losing team loses all the ticks used for that round, even if half their team is still running around.
Oh, and if we had a minute between battles where commanders could still add or reject people
it would solve the problem of late arrivals and trolls.
This would encourage team work, and prevent buffoons from purposely wasting ticks and gear. The only con I can think of is if the armies are too large. 1000 vs 1000 with 50 players would take 20 rounds, or 120 minutes (5 minute battles with 1 minute between them), which is reasonable. But 2000 vs 2000 would take 40 rounds, or four hours… getting a bit much.
Two solutions occur to me- just continue the battle again the next day, which could lead to pretty hefty back log, or limit army sizes. I prefer limiting army sizes, as it would encourage ‘wealthy’ players to hire noobs or casuals as mercenaries.
But I do think most cRpgers prefer one life battles. If it paid gold just like regular fights, I would think we would have a lot more participation… which might lead to the need for more strat servers.